🔗 Share this article Tetris Didn't Succeed at The Game Awards — An Additional Classification May Address This Issue Whenever a significant awards ceremony approaches, there’s always an outcry for introducing fresh award types to recognize overlooked contributions and fill the hearts of fans with niche passions. A fellow writer has already made advocating for terror-themed awards. It would be amazing. The same goes for tabletop games, this being a passionate advocate's mission. Yet I need to apologize in advance if I try to elbow in front because like all blinkered fanatics, I have a cast-iron argument supporting my request remains most pressing and significant. This is the request: We need a classification for brain-teasing titles. Organizing Gaming Categories Organizing artistic expressions defies precise measurement; it remains highly personal, and it will always start arguments concluding with vague boundaries. This explains why movie academies avoid this approach. Yet it remains a necessary evil within the realm of video games, which are so diverse they barely qualify one unified medium. For comprehensive acknowledgment of gaming accomplishments to be recognized, while allowing diverse titles to compete fairly, genre categories are essential. Current Gaming Award Categories Leading game ceremonies offer these award types recognizing Action-oriented games, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Collectively, these classifications effectively encompass numerous genres, allowing placement for numerous titles. Not so for brain-teasing titles. There’s simply nowhere to put them. Consider three of outstanding current releases, each quite distinct: building puzzles of one title, the pulse-pounding block-matching in a different title, engaging interpersonal challenges in another game. Where could they possibly go among existing types? Nowhere, that’s where. Acknowledgment Issues Many instances occur excellent brain-teasers launched regularly without proper recognition in entertainment awards, if they accidentally match classification types such as Mobile Game, Virtual reality experiences, or the extremely competitive Indie races. One classic puzzle game got overlooked for anything during that awards season Another creative title was excluded in 2019 A beloved organization game was overlooked in 2021 Limited numbers of brain-teasers barely qualified for independent or mobile categories Importance of Logic Titles These are often compact experiences, however the design in brain-teasers holds tremendous importance. Famous handheld logic titles stand as most popular titles in the world maintaining this status for an extended period. The famous puzzle experience challenges well-known building titles claiming status as highest-selling title ever; it additionally competes as greatest title ever. Puzzle games are foundational for gaming as medium, and engaging across multiple categories. The Solution and Justification Logic titles wouldn't face that issue. You could fill multiple candidates engaging, different, qualified experiences each ceremony simply — actually, with challenge, because you’d have to leave so many good games out. And to reiterate, these represent titles lacking appropriate categories in important events. Logic title developers function at the demanding boundary interactive creation, producing among essential manifestations of the video game form. Just like cinema stunt performers, they warrant appreciation. Let’s not keep them waiting generations.